WoodsShed WIP – Quick Test Rendering
October 16, 2015

I did some more work on the wooden shed for my environment today. These are just some quick renderings I made in marmoset. Obviously, there is still a lot to do, but this will help me to see where the whole thing is heading.





  • wood endings texture
  • color adjustments so both textures fit together better
  • baking errors in AO and Normal around the edges of the bigger beams
  • normal of the upper planks might be a bit too noisy
  • supports for the connections to the roof
  • smoothing group fixes


Before I do all of that, though, I will bring the whole thing into UE4 and set up the materials there. It’s always more important how it looks in the target engine than in any other program.

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