I did some more work on the wooden shed for my environment today. These are just some quick renderings I made in marmoset. Obviously, there is still a lot to do, but this will help me to see where the whole thing is heading.
- wood endings texture
- color adjustments so both textures fit together better
- baking errors in AO and Normal around the edges of the bigger beams
- normal of the upper planks might be a bit too noisy
- supports for the connections to the roof
- smoothing group fixes
Before I do all of that, though, I will bring the whole thing into UE4 and set up the materials there. It’s always more important how it looks in the target engine than in any other program.