I’ve been working on this for a while now and decided to render it out for the folio today. I was trying to recreated a really rough wood surface that I could tile and use for all the bigger, rougher objects in the scene. I also use this as a base graph for different versions of wood, with less or more knots / cracks.
I’ll add some more pictures of the graph and maybe some key nodes I used once I cleaned it up. I’m also planning on doing a whole breakdown of this substance, but that’s gonna take me a while.