Grout texture and first renderings
January 27, 2016

I created a quick grout texture within Substance Designer sticking to my initial reference. Here’s the height map for it.





I then used this as a mask in zBrush to inflate details on a plane behind the bricks.




Lastly, I started exporting a few first test of the actual texture passes. I will tweak it more tomorrow and export things like cavity and AO as well.




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