Grout texture and first renderings
January 27, 2016






I created a quick grout texture within Substance Designer sticking to my initial reference. Here’s the height map for it.

 

grout_height

 

 

I then used this as a mask in zBrush to inflate details on a plane behind the bricks.

 

cinder_blocks_zbrush_wip

 

Lastly, I started exporting a few first test of the actual texture passes. I will tweak it more tomorrow and export things like cavity and AO as well.

 

cinder_blocks_lightning_test_render

cinder_blocks_height_test_render


Previous Post
Next Post

Leave a comment

twenty − six =