Substance






Texturing the bricks

So I decided to texture the individual bricks inside zBrush. That way, I will be able to export a finished tiled texture in the end and also have the finished and polypainted brick meshes in case I want to do something entirely different with them. I started by jumping into Substance Designer and creating a […]

More work on wood, duh!

So this will be the end result for now. I may go back and add some detail if I think it’s necessary, but I’ve been spending waaay too much time on this, so I should move on. I also created a variation in structure (which is actually a whole new graph, because the original one […]

Rough Wood Material

  I’ve been working on this for a while now and decided to render it out for the folio today. I was trying to recreated a really rough wood surface that I could tile and use for all the bigger, rougher objects in the scene. I also use this as a base graph for different […]