WorkInProgress






More work on the brick texture

I finished 10 varations of cinder block bricks. Honestly, I probably could have done with 6. But it’s never bad to have more variation. I started placing them on a plane with a basic grid texture in zBrush’s 2.5D canvas, offsetting them with the tilde key while I go. Tomorrow I’m going to create the […]

Texturing the bricks

So I decided to texture the individual bricks inside zBrush. That way, I will be able to export a finished tiled texture in the end and also have the finished and polypainted brick meshes in case I want to do something entirely different with them. I started by jumping into Substance Designer and creating a […]

Early out-of-engine shot

Since I’m still producing bricks left and right, I’d thought I show the very rough state of the Unreal 4 in game scene. Same camera angle as in the concept. As I said, this is very rough and there is not yet much in here. It’s really just the basic setup and this screen will […]

More work on wood, duh!

So this will be the end result for now. I may go back and add some detail if I think it’s necessary, but I’ve been spending waaay too much time on this, so I should move on. I also created a variation in structure (which is actually a whole new graph, because the original one […]

WoodsShed WIP – Quick Test Rendering

I did some more work on the wooden shed for my environment today. These are just some quick renderings I made in marmoset. Obviously, there is still a lot to do, but this will help me to see where the whole thing is heading.       To-Do: wood endings texture color adjustments so both textures […]