Cathedral Personal environment project for an application
- 3Ds Max
- Unity 3D
I started working on this piece of Environment prior to my Application at CD Projekt Red back in September 2013. I never finished it, since I started working there as an Environment Intern about a week later.
I decided to create a complex game asset in order to sharpen my modular modelling, sculpting and texturing skills. I based my work on a concept I found online which itself is loosely based on the National History Museum in London. As a result, I worked mainly with photographs of the original building to build the base geometry of the scene. Later I would destroy those parts of the building accordingly to the desired degree of the concept art.
Originally, I was developing this environment for the RedEngine 2 and was planning to put it together in the game engine. Since I stopped working on this project after I got hired and I learned quite a lot of new techniques during that time, in the end, I felt like I should start on another project using my newly gained experience, rather then finishing this old piece.