Created for

Personal Project Unreal Engine 4

Created in

2016 (ongoing)

Software used

  • 3Ds Max
  • zBrush
  • Unreal Engine 4
  • Marmoset Toolbag
  • Substance Painter
  • Substance Designer
  • Topogun
  • Photoshop

About

 

This project is based on a monthly challenge taken out of the Polycount forum, which I decided to take a step further and sharpen my skills with various programs.

Reference:

reference